Inspired by the spry game coming out.Originally it was supposed to be a print, but never got around to actually printing it.I think it turned out nice thou. Hope you guys like it and feel free to critic anything.
Good work at wanting to improve. This isn't a great model for pushing your skills, as it's very simplistic and missing a lot of the tougher cases. The whole avoiding Ngon thing is really dependent on what you are modelling, they are actually totally fine on a flat surface. N-gons are mostly bad in cases where the plane is…
Hello there! It's my very first time posting on Polycount and I've been working quite hard on this project. This piece will be part of my final Demo Reel as a student. I hope you like it and I would appreciate any constructive comments! http://www.artstation.com/artwork/LmayK Thank you very much and have a nice day!
So I've roughly spent 8 hours in maya, I've got one large asset and then I'm moving on to modular fittings and set dressing. Then on to low polys and texturing. Any Warframe artists on here? I would love to know how you tackled the Corpus architecture. C&Cs welcome :) Image - compressed for Polycount (523KB)
I have been working on it for few days now, used Max for modeling and all the texturing is done in DDo, rendered in toolbag. C&C are most welcome guys.:)
Nice work so far, especially the cloth looks very clean. The area around the front delts looks a bit strange and the transition to the biceps a bit sharp for the overall style and body type, but nothing that needs fixing urgently if you already moved on. The reference is hard to see at that resolution, but maybe that's the…