I wouldnt call it a suck it up attitude at all. I would consider it identifying things about yourself and correcting the behavior that is contributing to the qualities about yourself you dont like. people are free to do whatever they want and dont need to "fall in" I was simply giving some personal reference experiences…
I haven't read the thread, so I apologize if most of this was already covered. I'll condense (yeah this is condensed) what other similar threads have covered. That could be a problem if you're planning on making them. I'm self taught, as are most of the people in the industry already. This is my second career and I enjoy…
I'm currently attending Central Piedmont Community College in Charlotte NC. If I am not mistaken they were the first Community College in the country to offer the Simulation and Game Development degree. Although I see problems in the program overall I think I am benefiting from it. I say this because of the few fellow…
Hey guys I recently tried re-opening an older project that I want to take some renders of for my portfolio however it wont open and gives me the crash report below. I am worried that the file might be permanently broken. Is there any way to resolve the problem? MachineId: EpicAccountId: Unknown exception - code 00000001…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
Hello everyone. I've been thinking about the age old question "what do I need to do to become a better artist." For those of you who are experienced, the answer should be pretty clear. Keep doing it. The more time you put into it, the better you get. I'm not going to say it is possible to avoid hard work. Art will always…
martenzander said: Yes, it's very common. I think that tutorial just tried to make things simple and in doing so made things more complicated than it needed to be. Here are some other tutorials that go through the process with the arms in an A-Pose. https://www.youtube.com/watch?v=cOokoFED7QE…
What you have shown in the screen shot are "trajectories" these can't be edited and they are a visual representation of how the piece flows through the scene, you can't actually edit trajectories, you have to move the time slider to that point and then manipulate the bone object. Trajectories are good for figuring out…
No need to go on the offensive. Just my opinions are present. As for the apple thing, it was an initial impression nothing more. If you understand the apple fanbase then you might understand the point i was trying to drive across. In short apple fans are more often than not (they carry the impression and or stereotype)…
Shoulders are a tricky beast and they make a lot of trouble for almost everyone, so don't get discouraged or think you're alone. Without seeing the rig or the problems, here are some general tips to help you get the most out of the least rigging possible. Rig in a T-Pose, so your arms are easy to work on, if you are…