Hmm... at this point I'm not too sure. It seems a bit too close for comfort. If you can change things up a bit more it would be easier to say it's ok. I understand the situation you're in and your frustration over coming up with your own designs. Taking something old and making it new and original is a problem that artists…
I had a quick try at this in maya, from what I understand, the green and red pieces rotate together at the same angle, so a aim constraint is not needed. The blue claw piece is only meant to face in a locked direction/axis and as the red and green pieces rotate the blue claw piece slides forward/up diagonally towards the…
2d/3d discussion actually. BUT to answer your question, the 2nd appears better, but you could try xNormal to generate them. You may need to move some points around to make the normal projection work. Normals are wonky when you have vertex straight ontop of vertexes in a cylindar like you do. I'm not sure what the right…
A Guards designation was awarded to units who distinguished themselves in combat. These battle-hardened veterans were the elite of the Soviet forces and more than a match for anything that the Nazis could muster. The first Guards title was awarded to two rifle divisions (107th and 120th) for destroying the German salient…
Felt like the quality of the animation alone warrented a post for those who didn't know that the Blu-ray for the latest Evangelion film is now out! As a 2d/3d blend it still really blows me away, hell, its so good even Eva haters should give it a look see just fo the eyecandy - That being said, it is the 2nd of 4 films so…
Well time to strip! Hi there. I'd like to believe this is a great resource for anatomy things if your covered up model needs it at all: https://www.artstation.com/anatomy4sculptors "focusing on anatomy" Clothing: (random but informative find) youtube link. Armor: (people find these useful) YT link. C&c: Looks alright, img…
Im working on some modular assests that will be brought into UDK and I have a few questions. Would it be wise to map only 1/4 of that big central platform and just make sure that the ends match up to tile? Image below is of this outer frame for this lift. The selected area on the left is a glass window(another one on the…
Project Name : "Trinity Wars - Episode 1" Position : 3D Animator With a few weeks left before DBP and 75% of our animations done, our 2nd animator has left the team due to other projects he was working on! That said we are looking for someone to join our team asap and finish what he started. The game is a very very large…
Hi all, I guess I should post the end result of the Girabbit (amoung the other things I had put on polycount for critics at some point or another). So here's my 2nd demo reel, made 2.5 months after graduation-- http://www.celescreation.com So I took this to GDC 2010. Bigger companies would be asking me "what is your focus…
Hey to all, I was wondering, if anyone in here is willing to share some insight and maybe (pretty please) share idea and techniques on how to create and fake special materials/effects in UDK to save up on resources for low-end, small/portable quality games. An example of what I mean, is recently (after much beginner…