yes I did stick to the grid and i didnt think about the floor at the time :( , and the building i am creating has curved walls so i imagine there must be a process for it as not everything is straight right anglles in the real world. I have done different tile sizes so it fits (rectangle or square as you advised 150 x 150…
In 3ds max, go to the Hierarchy tab (the 3rd one) in the command panel. Click affect pivot only, select move tool (w) and then right click the X, Y, Z spinners at the bottom of the viewport to bring the pivot point to origin (make sure the reference system is set to world in the drop down menu at the top). If you wanted to…
except nobody outsources to the third world ;) China, Vietnam, Russia, Taiwan aren't Ethiopia, Bangladesh or Tajikistan. There's quite a difference. As single freelancer you compete on a quite different level than a 100+ person outsourcing studio. There's actually good savings when you have enough content to keep a single…
Lambertian term should output a value of 0.0-1.0 depending on how the sampled point is being lit. Use that value and feed it into the V-coordinate(or U depending on ramp direciton) of the UV-lookup of your ramp. Your would probably get color artifacts where values near 0.0 and 1.0 are. Set the ramp texture on the sampler…
Hey this is interesting! I'm not sure I quite get it 100% cus I'm still fairly new with modo in general. When using Vertex Map >> Color Tool I can only click each vertex to make it 0% alpha, whenever i airbrushed it across the mesh it painted on the mesh (instead of just affecting alpha), where can I set which map to…
Can't reasonably be done under 100 triangles. With extruded tapered sides those sideshields are (6*4)+(2*2)=28 triangles per shield, 56 in total. That leaves only 44 triangles for the scope, sphere, antenna and that horizontal rod. There's a way if your engine supports double-sided faces but then (technically) it would go…
nice enviro coming up :) It feels a bit chaotic imo. The usual mistake that I seem to notice in natural enviros is the logic of assets' placement. I would place grass/shrubs around stones and trees first of all; smaller stones around bigger ones etc. Same goes for vegetations looking better if places more along those…
Let me add one thing about Crazybump. You aren't just paying for a great tool. You are paying for great support and continued development. You know, there was a time (real or imaginary) where software developers engaged with the community, took ideas, got feedback, and actually listened. We have the ear of an incredibly…
Day 130 of 360-days of art 🍏 I designed a logo for practice and to express gratitude for reaching 100 followers on both LinkedIn and Instagram. 🍏 I received more assistance than I had anticipated from a friend. Thanks to his help, I managed to resolve the issue with my mouse. Now, it's functioning perfectly at 100%.
I'm doing some render To Texture under 3dsmax 2010 32 bit (trial version) with my new configuration and render is a little bit slow... I check the Task Manager and CPU Usage is about 72-87% and Physical memory usage stop to 1.83GB. The physical memory doesn't change at all and keep the same value... ...But I have 4go of…