I am creating a 3d model from a first person video game. Everything has been going smooth until I got to working on creating cuts into the cylindrical body of the model. I am looking to use a high poly to low poly workflow and currently I am using the chamfer modifier to add support loops to the cut out shape. I have…
Two quick bits I could use some insight on. First, what would be the best way to texture multiple wires or cables, either wrapped together (A) or loose (B)? I like the plugin Wire Jumble because I can produce lots of wires very quickly, while still control the parameters for each. With all the looping and curves,…
Hi all! Could someone please give me some hints how to tackle the shape of this armored vehicle? There are basicly 3 problems that i'm struggling with: 1. actualy triangular armor plates. How to incorporate them in all quads subdiv mesh with nice and clean topology? 2. the sides bend smoothly towards the front of the…
But there is no reason to at all, not that I can see, the mesh is full of triangles and a lot of useless edges, I mean he is asking for a higher poly count for no reason that I can see. You can intersect it if you'd like in the mesh, I could see what I can do, the thing is you need to make them both really low poly. To be…
Thought this would be a good opp to share some of my thoughts and exp with subd with my latest model....As you can see with my control mesh; it is far from perfect. I have quite a few Ngons and even triangles, but Ive learned that even they can be controlled to a degree and if I hadnt have told you they were in my model,…
No need for that tbh. Now you've picked let's say 40 segments. so the 40 segments means. 1. You have 40 lines (edges) going around in a curve. 2. i want you inbetween one of those edges, cut in /add another Segment, doing so, you already have "support loops" from your original cylinder. Following along? 3. Check the…
Hey guys, Looking for a little guidance, I solved some other topo issues and have some quick paint overs I did of solution(No tablet agh). Which one of these paint overs would be the better solution. A - I had this originally and noticed it was giving deformation issue with shading. Likely due to spacing of edges, not sure…
Hi, As you can see, recently I ve been practicing modeling with the Eat3d - Dozer tutorial, which is a really great tutorial and the model is almost finished. My problem is the following: I want to texture it, but without creating a game asset, just create a scene for it and render it with vray,so I want to unwrap (of…
I think build from the bottom up. There's a hexagonal ring at the bottom of the piece above the moose/deer/etc. Pump that out, then isolate a sixth of it. Duplicate Special, etc so you only edit one bit and the others update nicely. Extrude up and give it a tiny bit of depth. Then grab a corner face and from the bottom do…
Hello there. I'm using cinema 4D for modeling and I'm kinda new to hard surface modeling. I have some pinching problems. I basically tried to model panels on my cylindrical object, but I'm not happy with my topology :/, I also don't have even edge distribution because of this detail and I don't want to add another loops…