Vj_box > acutaly i use 3dsmax for baking normals RTT, all maps i process using 3dsmax (final render for GI and ambient occlusion baking, i get best results with it), normal maps using deffault scanline. Edge padding i use 4-8 (2048 map 8 pixels of padding), placing maps in uv space i leave spaces fort padding, so no seams…