This is a Reconstruction of the Previous Post where many "Miss-Understand Us". All Useless info will now be removed and we will start posting up Progress Who is Ultimate Eclipse Game Team? In 2012 Ultimate Eclipse Studio (www.ultimate-eclipse-studios.com) was founded by Damer Swack and D’jarni Braithwaite. Its simple goal…
As taken from my blog: It's done! That's right, after 6 months of solid labor, Desert Straggler is complete! I've got tons of pics to show, and I must say that this is by far the best thing I've done so far. Considering that I just started learning the Unreal engine about a year ago, I'm happy with how much I've learned…
Haha, wow, wasn't expecting all this feedback :P Ok, let's see what I can address... Well here's the lowpoly I'm using for projection. At 1208 tris currently. So a few notes, Most of the geometry that was kept was for a specific purpose while projecting. The four chamfers around the base I left because I've never like the…
Hey guys, thanks for your comments! @ serriffe: hehe thanks, a raise would be nice, but for now i'll make do with some nice new art books with the prize money ;) @ Mordin: thanks for your compliment on my ruined scene...it's still WIP, but i'll start a thread for it this week hopefully @ Navi271 : thanks for stopping by -…
I guess if you're not sure what a pixel is then the "for teens series" could be helpful. Personally I think they assume the average teen is a complete dumbass and waste too much time pandering to the lowest common denominator. At least thats the impression I get from the few pages I've skimmed while at the book store.…
@Pancakes: There's no action in the last vid I made, but hopefully this will change your perception! Full 360 AI Tour: [ame="http://www.youtube.com/watch?v=k4YNsTrBKBw&hd=1"]DataHive - 6/17/2012 - Full 360 AI Tour - YouTube[/ame] Also, I've got a new Beacon AI system implemented that uses neither UDK's built in pathnode…
Seriously? I guess it's in the eye of the beholder indeed. I understand that SC2 can not give every infantryman 5k polies and 1024^2 maps (as CoH has), but I think Blizzard's art direction is pretty weak. CoH's greatest visual quality, in my opinion, is the sheer amount of things that happen from a battle. Bullets bounce…
So Ive been asked by a few people now to continue my tutorials for creating trees. (Mainly creating leaves)There is a ton of ways to do this and for the most part its up to whatever way the studio youre working at likes best. There is also some photoshop stuff in here so feel free to skip around if you dont need it.…
[img2=right]http://boards.polycount.net/images/features/dw4/image_02.jpg[/img2] DOMINANCE WAR IV Only the dead have seen the end of war. Ladies and Gentlemen, war is upon us. Our enemies are gathering in the shadows and it will not be long until we must once again pick up arms and defend our homelands. How will we…
Welcome to making of "Town square" map in UDK Introduction: Hi , here i wanna share with you lots of experiences during making this scene named "Town Square" . this is the scene I've done as visual target to start a new project and in this case i should define a process to make an environment fast , instancable and organic…