Had a lot of fun on this one, also learned quite a bit! Don't have time to work on it anymore sadly... Any feedback is greatly appreciated! I think I should also work on my presentations... I definitely have to make some nicer images soon.. The creature is supposed to live in moist caves, therefore he has such humid skin.…
I read somewhere that a median is about 15k a year for a good item, sorry I dont have it in front of me. The gwneral consensus is, do it because it's fun, if you make money then great!
I am using the progressive lightmapper but I have been told enlighten was outdated(?) So today I had attempted a new scene. And I really dont know what to do with unity. It feels like everytime I try again I run into new issues and its really freaking me out. So here I am using 150 texels per unit which according to the…
sltrOlsson: Seen that thread already and was quite informative to solve another, more annoying, problem I came across during the buildup Process. Thank you nonetheless! General: *fuuuuuuuuu* I just noticed they had a "Hardcore Modelling Challenge: SciFi Icon" on CGTalk running which ended on March 15th... Ah well...…
Unfortunately, I cannot reply to all your points. :( I feel the post would be too long and I'm in the process of cleaning up/reworking the scene from above. But I can get to this one. http://johnkstuff.blogspot.ca/2006/12/color-theory-art-lozzi-explains-some.html…
Discless will not happen for a very long time. It's too reliant on massive broadband services, of which the majority of the US does not have an adequate speed of. At the very least, you need a 10-15Mb connection for non-stuttering HD streaming from Netflix/HBGO and the like. Hell, I've got a 20Mb connection on ATT-Uverse…
1.2.0 Features * Distribute per cluster or per face * Over 150 free brushes * Mirroring options * Auto scaling to fit within selected faces * Multi-Select support in browser * Improved conform to curved surfaces * Respects modifiers like Turbosmooth in the stack * Supports undo and redo * Relax edge support for connected…
UV layouts just about done. Our technical limits were set at 4096, so I divided up the maps as follows: 512 Hair 1536 Face 2048 Body I need to touch up the hair one a bit more to be more efficient, but other than that I think I'm alright. I left room for the currently missing gum/teeth geometry on the head uv layout, as…
Pretty cool man! I get excited when people try to learn MaxScript. Lots of little things I would change, but the biggest one is just doing less in the loop. Try to figure out what can live outside the loop. I change a few things, then a little more, but this is how I would have created it. For 2000 verts I was able to…