Hey Alec I'm working in Unity currently and wanted to try a workflow using Handplane. Specifically, Maya to Xnormal to Unity. I followed the the Maya\Xnormal video exactly and output a Maya 2013\2014 tangent map and a Unity tangent map. What displays as seamless in the Maya viewport is a different story once in Unity. I'm…
Until 5.3 Unity didn't have MikkTSpace support and it needed things to be baked in a different, Unity-specific tangent space for the normal maps to be synced. Also, Unity MikkTSpace maps still have a flipped green channel compared to UE4 MikkTSpace maps. In Unity you might need to change import options to make the importer…