Hello everyone, We are looking for a talented 3D character model artist to join our team in developing a new classic style adventure game. The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm…
Some progress on the head and hair. Haven't touched the body since last update. Still plenty to do but if anyone wants to share their thoughts feel free!
awesome mount!! ---- @Spud man, that is amazing, loved how sharp are the textures ---- guys, i was testing the hawk in game and suddenly my beast master made my laugh so hard that i need to share!! anyone have a clue on what happened with beastmaster´s voice??? i want to play a match like that =]] [ame="…
JI, I love the style for both pieces you did, but I gotta say im a fan of your first one more then this piece. im just really not understanding the face on this one. I think its the 3 nostrals I guess. maybe if you were to give it a sharp point like a shark on the nose and gills somewhere...or better yet...hammerhead?…
I'm attempting to create a LEGO leg with 2 LOD's my initial high quality is fine for what I need but every time I try and break down the model for the lower LOD I cannot get the normal maps to look correct. So here's my LOD 1 and 2 and as you can see the normal maps for the left lower LOD look strange I can't work out why…
I'm a sole programmer working on a game in Unity and C#. It's called Phantom Soulking, and it's a cyberpunk FPS roguelike. As part of the game's aesthetic, I'd like to have the enemies be pseudo-3D sprites, in the spirit of early 90s shooters like DOOM and Duke Nukem 3D. This is where you come in. I have the artistic…
Obscura: Okay, thx. Probably I had bad luck last time so I exaggerated the issue. In most cases everything's fine I spent a while until I got this sharp edges problem here It's obvious why it happens. Here I increased lightmap resolution by just 1 texel, from 16 to 17 and it looks nice. Unity scene, if someone'd like to…
This disease is the cause of most all alien abduction stories, and it makes a lot of sense. So the white noise/ringing you hear would it invert? You know like in the fanta commercials. I'm pretty sure this isn't the same thing, but I used to have a dream/nightmare that was basically my mind stuck in a all sand desert with…
great tutorial! i love the feeling of those brushes. i read somewhere (probably in your sketchtrhead) that those are small gradients as a new brush. i tried that out a bit, but no matter what i set the spacing to, i always got some chunkey stuff: if i made sharp corners, really fast it would always skip some parts. so can…
Hi guys and gals! I am looking for skilled passionate people to join our team to make a bad ass game! right now all we have is 3d prototypes, concept art and a boat load of writing to explain where we have taken this game. We are going to use unity so a good understanding of that is helpful but not required. the quick and…