If you are interested in working on an exciting new project that is gaining major industry attention, read on! Pantera Entertainment has been developing titles and technologies for 24 years. Using our custom C++ engine, and Unreal Engine 4, we are developing a new project that has generated a lot of community excitement!…
Hey polycounters, I wanted to show you the graduation project I created. It was the first time creating an environment in UDK, so the shaders etc are very simple and straightforward. The foliage and the particles in the scene are from UDK since I was only focussing on modular assets. The goal of this project was to set up…
Hi everyone! Frayed Wires Studios is looking for a Character Artist who is passionate about creating high-quality, low-budget characters and is eager to join us in our venture into the games industry. The project is Battlefront: The Clone Wars, which is an era mod for Star Wars Battlefront II (2005) focused on recreating…
Hello everyone, my name is Joshua. I'm looking for some dedicated and serious minded artists for a project of passion and future endeavors To go ahead and get this out of the way, I don't mind paying for your time. Either by a flat fee, or by profit sharing. However, this project isn't meant to be a quick money grab, it is…
Projection isn't always going to work perfect with the click of a button. Some cleanup is generally inevitable. How many levels have you projected? If just that base level then kanga's suggestion to add more geo is the way to go. To get an accurate projection you need enough geo to support it. If all else fails, you're in…
Hi there, I am not sure this is the best place to post this.. but anyways. We have a lot of Assets done for a FPS Project of ours, sadly its cancelled. So, we are looking for some interested individuals or Teams to whom we can transfer the Assets, it will no doubt give a Big boost to any Existing Modern FPS Projects. Ping…
I just wanted to share a Rocket Launcher project I did a while back for a School Project, The Original concept art is by Grant Gosler, had to be slightly modified by me for game functionality reasons. Critiques and Suggestions always welcome, want my work to be the best it can be. This was modeled in Luxology Modo,…
Hey all. This thread is a new version of my previous thread since this is a new project aim now. The new aim is below. Ok. This project has changed a bit now since last time i posted. The original aim is now not complex or needed enough for it to be considered useful for a thesis. However, the new aim still uses a mech…
Hey guys, i have been exploring substance painter the last days and so far i am really liking this software. However i am facing a problem when using stencils, the quality of both, the projection and the preview of the stencil is really low resolution. Heres the stencil i am using which is around 4000x4000 pixels: Howhever…
Hello! I'm fairly new to the PolyCount forums, so I hope I've done this in the correct way. I'm Matt 'Debujin' Harding, a professional freelance artist living and working out of Comberton, England; most of my experience comes from working in the games industry, but I do occasionally drift off to other areas of…