Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Wow, thanks everyone Bobo - Thanks The first Photoshop painting tutorial I ever took a gander at was your video (must be 6-7 years old by now) when you were painting a dude's face with almost all dodge and burn :P Needless to say, your style has changed since then, but the inspiration is still there. Thanks! Aes - I can't…
Hi Everyone, I am Demmy. I will be using this thread to post the progress I make on my new 3D project: "The Night the Boogeyman Came To Visit...". It will become a 3D scene made by using 3DS Max and Mudbox. To be able to start modelling, I made a Concept Art, to have a clear vision of what i am planning to make. In this…
Hi Everyone, I am Demmy. I will be using this thread to post the progress I make on my new 3D project: "The Night the Boogeyman Came To Visit...". It will become a 3D scene made by using 3DS Max and Mudbox. To be able to start modelling, I made a Concept Art, to have a clear vision of what i am planning to make. In this…
Now this is interesting. Usually people work through everything else for sculpting and texturing, the more creative/artistic parts of our job. Sounds to me a bit like you looking into the more technical side of things would be the better choice for you? UVs retopo struggles sounds mostly like an experience thing to me. Do…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Oh i was following your old thread glad to see you are revisiting your old model. I could never bring myself to do that. Always want to do something new :P cant wait to see the progress on the new one
Really impressive work! =) Especially the modularity and how well the assets hold up outside of VR constraints. I’d be very interested to hear more about the VR pipeline you mentioned. How much did it change your approach compared to a more traditional environment pipeline, particularly in terms of geometry, materials, and…
Project Overview We are building an indie mobile game featuring a stylized, retro-console "segmented puppet" aesthetic. Our character pipeline utilizes a modular customization system where clothing, heads, and gear are modeled as separate, interchangeable assets. We are currently sourcing the master assets for a character…
Hello, here is my story. A story about Nocturne. I don't had much time because of my studies but I really wanted to participate and to have return of my work to improve. Hope you will appreciated ! (I will also put a pdf version here).…