Hey, I think it looks really good! What I really like, is the overall shape of the chest and the sculpt damage details you have added across the border of the metal parts. A few tips that might help improve it further: Textures: I think it would help calming down the textures a bit. Right now, there is a lot of small…
Here's a lip synch I started last night. I used Maya and James Stone's Boris character. Critiques welcome. [ame=" https://www.youtube.com/watch?v=GZgP4WJewJY"]Check it out:[/ame]
First of all, thank you for your reply. It sure helped alot! :thumbup: What I've done: -I smoothed and also tweaked the size of her nose. -I kept some of the sharpness of the arch of her brow and also lifted it a bit further. -Gave flesh under her brows quite alot. -Rounded out her cheeks. -Tweaked the ears and gave them a…
It's good that you are working on a whole scene, but it will be better if you spend a bit more time on each piece, right now you are rushing trough alot of it, spend some time on finding good refrence. I can also be smart to do one object more than once, not just make it and then done with it, sometimes when you make it…
Well, I can’t believe I’m saying this, but the seasons are in the game now and everything is working! There are new game builds available here: http://www.artoflightandmotion.com/downloads, so try it out if you’re interested and let me know what you think. There were quite a few times that I got stuck trying to figure out…
Hello! What are the alternatives for audio driven lip sync animations in Unreal Engine? Is there any good of-the-shelf alternatives or is it better to build it myself? Thanks!
I've been working on a hydraulic lift cart for class. I haven't started on my texture yet, but here is my finished high and low poly: The long handle in the back does have an unnecessary edge down the middle (it isn't mirrored) but I'd have to rearrange my UVs and I have a deadline looming. <:(
Yeah FBX can get real squirrely if the export and import versions differ. I remember this sucking in both Unity and Unreal, coming out of Max. I added a little bit of info here, but it's only for Max and that's as far as I got. http://wiki.polycount.net/VertexNormal#Exporting_Edited_Normals Collada looked like it was going…