I'm not sure what you mean by that? Loop and Cut tools have had pre-vis for as long as I can remember. Even in sub-d preview (hotkey 3, and I think shift-3 for cage+sub always on), the cage becomes visible one you start one of those tools. Generic tips: Set up a simple marking menu to put common tasks in, start off with a…
so i'll be building a new rig soon, and i have some things in mind but really i have some questions that i guess anyone can answer if they ever had the same concerns, but also tech-heads will be able to tell me what's what. firstly, hard drives: i was planning on grabbing an SSD card, around the 30gb mark, and installing…
He's to be a bit more stylized, but I'm using it as a chance to do some anatomy practice in the process (which i guess I'll destroy a bit at the end, but it's good to have a foundation). Working on a hand from scratch is a pain :)
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Hi guys! This is my latest asset, in this project I wanted to practise a hard surface and texturing a little bit, and this is how it finally turned out. Hope you like it, and if you want to know a little bit more about this project and my other stuff, you can visit this Artstation project…
Hello, i have simple object, low poly sphere made in Maya (512 poly) and, high poly sphere with some datail from Zbrush .......i using "Transfer Maps" in Maya to bake "tanget nomral map" and, when i apply map on my low poly sphere i get some hard/edge shadow when i render in Vray. I try: - change in Bump Atributes on…
..I don't think I've looked at a business card in the last 10 years. people might hand them to me, but chances are the only thing they are gonna do is go through the wash in my pants pocket. I mean they are not gonna hurt you, yes make them standard size and clean looking. But I would say they are one of those 1% things…
Next year? That's a tough one, but I'll try. I would like to have a better understanding of high poly to low poly workflows, workflows that involve using both ZBrush and 3dsMax/Maya, since I really enjoy the creative freedom that ZBrush provides. I want to learn how to make proper normal, AO, Diffuse and specular maps. I…
Hopefully I can offer some advice as someone who spent a lot of time and money trying to fix various issues I had and how I fixed them. One of the most important things I learned is that if something hurts, there is a good chance that the thing that is hurting isn't actually the problem. The arm is one long kinetic chain,…
to add.. it's not just about alpha-blended surfaces (those are hard anyway) Proper support for alpha-clip / alpha-test on the source mesh is a really useful thing that very few bakers have. ie. The ability to render through clipped pixels in the materials on the source mesh and capture underlying opaque pixels. Use cases…