@sacboi so its a bit tricky at times, but in involved using weighted normals modifier in blender. Also you can use face normal strength, so where there is a bevel, get rid of the hard edges and set the bevel face strength to weak, the bigger faces to strong. I will dig out the tutorial on you tube, but its a pretty cool…
@EarthQuake Thanks a lot for this detailed answer with great images. When I get around to it, I'll try this stuff out. I'm also looking forward to TB 5 (love the new UI direction). Any rough estimate on when it will leave beta testing? Also, I'm happy that both PCs and consoles are getting stronger and stronger over the…
Anyone else bugged by the fact that the move gizmo doesn't have an auto facing function, similar to the scale gizmo?(in perspective viewport) Is there a setting for this, or anyone heard of a way to script changes to the gizmo? for example, the scale gizmo will always face you as you rotate around in the viewport: while…
We are a small group of artists and game developers from around the world making the game we want to play! we are currently working on our third-person episodic action-adventure game. Story: In a far-off galaxy, Ash, a young and ambitious soldier, sets out on her first mission. But what seemed like a routine assignment…
Week 5 pre-note: all pictures here are at least 3 days old and things have changed since. This week i'm retopoing/creating the low poly mesh. now, one of the big advantages of having the basemesh set up the way i made it was that the topology is already largely how i want it. the biggest issues i had were in defining…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Here is my very simple process of making shoe laces. I'm sure there is an easier way but this method has worked for me well in the past. Here are the steps: 1. Decimate Shoe in Zbrush for faster machine speed and export to Topogun 2. I import the decimated shoe into Topogun and rough out basic faces for each group of…
I've always been interested in putting my own concepts and ideas into games, and recently I've been importing characters into Mario Kart Wii by rigging a model over and existing characters bones. I prefer to do the less common/underused characters as I feel it's more original and unique. There are a lot of characters I…
So I've finally figured out what to do with the body and head, and changed her into my "elf" Arizia. Adding all the scarring on the face and body was such a fun thing to do, despite the fact I literally ruined her face now. (Note, I'm not following the sketch of the face fully. I couldn't be bothered with the accurate…