Whats up guys! I'm currently working on Portfolio piece of a toy store. The scene takes place in 1900, where this creepy old dude is selling out toys to children, and you just know that he's kinda sketchy. It was actually inspired by rdr2 and and illustration i found on goolge. I would love to get some feedbacks and…
Something I've been messing with the past week or two. I put together a quick concept using SKetchup and Photoshop, then decided I should make a real-time scene based on it. I'll show more details and wireframes after I add some fire, and grass for the terrain. Maybe add some proper lighting using Source. Six objects, not…
Stumbled around the forums today and found this TRON challenge.. SUPER! I thought about it and decided not to do anything, but I ended up looking for a reference anyway and decided to make the cabinet for fun. Not sure if it is a scene , but it should end up with the wall behind it, and the light text over the cabinet..…
Hello! I want to know what you guys think! For some context, this is set in a forest in a parallel universe ;) Anyways, with this project my goal was to make an environment with already-made assets. The only asset I made in this scene is the Panzer IV tank (model+textures). High resolution images available here:…
Hello! I want to know what you guys think! For some context, this is set in a forest in a parallel universe ;) Anyways, with this project my goal was to make an environment with already-made assets. The only asset I made in this scene is the Panzer IV tank (model+textures). High resolution images available here:…
I've been working on this scene for a bit, getting closer to finished and would love to push it to the limit before I call it good. Any feedback is more than welcome. Its in marmoset currently for the render.
I am looking for some advice on the look development of an unreal level I am working on. This is the current demo: --->>> https://www.youtube.com/watch?v=KnmD3XgWL00 The objective is to make a more sleek mildly futuristic archviz type of scene with an ambient zen backdrop. I was thinking of adding more props and also…
Hi guys Is it possible to import fbx's that contain a bunch of objects? I have an office scene with about 30 objects in total. I've been using unity lately and you can just import the whole lot without any errors. Is it the same for UDK?? Thanks in advance for any help. Cheers
I animated a Zelda Anime Opening. I also animated a fight scene of an Elf Warrior with a sledge hammer fighting Orcs. Let me know what you think. Hope You Enjoy. Zelda Anime Op - WIP - Fan Animation https://youtu.be/589NUZiYwUY Hammer Elf Fights Orcs - WIP - Rendered Version https://youtu.be/UFXC_Ri5r78