Hi Polycount and fellow Contestants :D After using Substance for the last couple of weeks to produce tileables, I figured I'd give this contest a shot, some of you may have seen them on hangouts and i've had some good feedback/responses. Its about time I actually finished something in my threads for once so I'm trying to…
Using 3ds max 2011. When I start to unwrap and i'm moving polygons or verts around in the unwrap window, they start to over jump where my curser is and flip out and send it in the same direction, just 30x faster. I cannot control anything this way. I've unwrapped 50% of the same scene like normal, now this stupid bug. Any…
Hey everyone, I'm a freelance digital sculptor specializing in highly detailed miniatures and collectibles for 3D printing — available for freelance work or commissions. Whether you're building a tabletop game, launching a Kickstarter, or need original miniatures for resin printing — I can help bring your characters,…
Sounds strange but having a script helps a lot. Probably trendy to have a live stream If you are famous, but for a straight tute not so much. Make the video with the sound track. Then write down the spoken part getting rid of the ums and ahs. Rehearse the spoken part till it becomes fluent, Then record yourself reading…
I am passioned 3d game artist who dreams to work on game. Ive 3 years of 3d modelling background. artstation porfolio: https://www.artstation.com/iskandar1ch/albums/all email: iskander.timirbaev@mail.ru
4. Pre-Production - Concepting the Character After mulling over some ideas from the research stage, it was time to work out my design. I didnt want this to be a carbon copy of an existing Aribeth, I wanted to make something a little different - more to my taste. I went over my research board and look at which parts of the…
Hey folks! You have always been helpful with any issues I have so here is another :) Basically the text in my normal map turned yellow during the bake (I used Xnormal with a cage) normally that means your normals are flipped so naturally I opened max to fix that, except the normals were fine. They were already facing the…
Hello, I'm having trouble with UE4 and 3ds Max, I'm creating an animation which involves 2 assets - some boxes and a grabbing machine. I exported the boxes as fbx with animation and tangents and binormals checked and then imported it into UE4 using the skeleton system provided by my lecturers but for some reason one of the…
https://ce0173li.webitrent.com/ce0173li_webrecruitment/wrd/run/ETREC107GF.open?VACANCY_ID=6855940FMW&WVID=71870904bp&LANG=USA The School of Design and Informatics are looking for an Animation Lecturer to join the Division of Games and Arts. We've been delivering games related degrees for 20 years and are listed in the…
Trying to speed up my concepting process by reusing old mesh parts. These parts were fused together with dynamesh. The metal parts are from Maya and the rock was sculpted in Zbrush. more to come..