Man Thanks For all the comments!! Yeah He would look cool in D3 and yes, He is ripe for a normal map. Well I skinned him. I got the uv's laid out. Im using 4 512's and a 256 for the glowing stuff.I couldve gone less but I didnt want to. It was cool to put the self illumination on cause it was like I turned on the suit and…
Hi there ;) Concept by http://kieranoats.deviantart.com/art/sci-fi-gun-14023872 (I think he is not active) You can download this model for free and do what ever You wnat with it ;) I know topology sucks ass and a chimpanzee could do a better job, but hey it's free! Just put me in credits as original author, thanks in…
Yeah, blender's snapping function can sometimes be a little tricky so wondering if you tried snap to vertex whilst toggle X-ray to on or edge/vertex slide? (shortcut G x2) Personally I've found most of the time works when an asymmetrical edge doesn't align as expected.
Kylo Ren from “Star Wars the Force awakens”. Saw this movie twice and loved the character. Maya / Quixel Suite / Photoshop im no cloth wizard, so this was great practice to realize my skills and where i need to improve. hope you guys like and can view lots more renders at: https://www.artstation.com/artwork/qoz6N un…
I LOVE the Witcher games and am planning on some fan art myself, so I'll keep an eye on this thread :D I like the concept, might be an idea to show some of the reference? I can see the sculpt is early days so my crits might actually not be real issues but here it goes... He looks a bit to 'bulky' for Geralt, he's a lot…
Thanks man, your Ferrari looks super clean though :smile: There's not much difference to the first images, but the highpoly is 99% finished here. I'm just waiting on some photos of his nametag, otherwise I can start producing the lowpoly now. And here are the wires:
Hey David, the concept you chose looks really nice and you have a solid base i think the one thing you really need to work on is the texturing and the way you construct your highpoly models. Right now it seems like you haven't put a lot of thought into creating the textures and have rushed that process, it basically looks…
Here's my take on Elesh Norn, a character from Magic The Gathering (New Phyrexia). Based on the illustration of Igor Kieryluk (http://www.igorkieryluk.com/gallery/illustration/10544375) https://www.artstation.com/artwork/PqPB1 for better res I can still see mistakes and problems, like some design choices on the armor, the…
I'm creating this thread to track my progress on my new project, a Delilah bust. I really want to learn stylized sculpting, and for these past few days I've made a few sculpts, but none of them has really followed a concept, so they've been super generic. I figured it's time to follow a concept, as I want to challenge…