I found the original article http://1ucasvb.tumblr.com/post/44666043888/easing-functions-are-an-immensely-useful-tool-for It's very mathy. I think it's meant more for UI animators. I roughly understand it similar to rhythmn notation in music. 4/4 for example means 4 beats per bar; 1/4th note per beat. In those graphs…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
Well you clearly are making guns! They look good to me as a non-expert in guns. I find the thumbnails with Military Conflict Vietnam disruptive. It's nice to know they are in an actual game but the space the text takes is too much for me, especially compared to other similar thumbnails on Artstation. Also if you insist on…
Frame 88- 100: Arms seem to move symmetrically. Frame 92- 100: Tip of tail should be pulled along straight while turning. Right now its staying curved upwards Frame 264-280 : Tail freezes I drew on sketchfab hope it helps.
nah its not cheating, lots of older disney movies were animated this way. the key is to remember that even though anyone can trace a frame by frame recording, it takes an understanding of timing, weight and posing to bring out the life in those frames
Try hitting the 'Zoom Document' button on the right toolbar beside the Tool palette. Also, hide any subtools that are not the plane you are trying to frame, and then press Frame. Then bring back the subtools you want. Your document should completely frame your plane assuming all are square.
the pacing feels good so far, and the "flow" feels good too. I'd include the sword's actions in the blockout, it's too integral to the action and it's hard to read what's happening when the sword stays in the same hand all the time. If one doesn't know the sword is being thrown and caught, they would be totally confused.…
Max has a few different ways to generate renders. Some of them pull their file format and weather it renders a single frame or a range, from Render Setup Window (0) even if you aren't using it to render you still have to set those options, COMPLETELY backwards and broken but its not surprising... Also if you are rendering…
hello everyone. This is Edgar for the Spriter team. Thanks for the interest. We're completely flooded with emails, etc at the moment, so I may be a little slow to reply, but I'll do my best to get back here and answer any questions. I apologize if this is a little tl;dr, but I'll try to be answering all the questions I saw…
Serp: here is a tutorial: A. select your highpoly element(s) B. key them at frame 0 C. key them at frame 10 D. move them at frame 10 E. Repeat for low F. Repeat for the rest of the elements. =D