Contracted – Paid (Post-Launch Royalties or Rev Shared) We are seeking an experienced gameplay programmer. As a gameplay programmer you will help design and implementation core gameplay mechanics in our existing games. Responsibilities: * Integrate creative and technical design processes * Work with existing engine code…
Congrats on your first(?) script! I know what you've gone through - I've been where you are myself: looking at the Maya UV editor and realize just how limited it is. Relative transforms on multi-shell selections is just one thing out of many that is missing. I disagree though that the information is hard to find. I would…
The Core Programmer will be tasked with creating and implementing the fundamental logics & mechanics upon which the game will be built on. Our project is an upcoming singleplayer, first-person, tactical-shooter/adventure game. The individual modules and components have already been planned and specified. The Core…
Is there somewhere that I can find descriptions of what each node in the material editor does and is used for. A lot are self explanatory but some I just have no Idea what they do or are capable of.
Day 4: Though I'm in my Easter holidays I managed to get some work in on the two. I started blocking in cloths from their concept art. So far I've steered away from adding any detail such as folds, I'll look at that later. Eerything's reasonably low-poly, so the file is easy to work on (even for my low-budget laptop which…
Going to update a lot the the stuff from my 3D hit page to here, havent been updating this as much as I should be ^__^ Character sheets incoming! Posting these up here as documentation of characters and their expressions too. Character designs for the Tavern Manager Sylvia Sawdon, a retired barbarian very strong,…
Diego, Glad you found it interesting! Here are some answers to some of the questions. Is the c++ usable to code my game or I'm forced to use LUA? Yes you can totally use C++ and we will ship with a sample on how to do this. Is visual studio supported? Yes, VS 2010 + is supported Most important of all, is the VS Debugger…
Are you sure? It plenty of times corrupted my scene out of nowhere :/ The worst I got with UDK was "link broken, cannot save, blah blah blah" which is solved with a simple sanitation of your assets or making copies of what it's linking to, in the base package. With CE3, it refused a couple of times in opening a scene for…
So I have been experimenting with Blender for texture painting workflow. Just noticed that when I right click to sample color, the color selected is a darker color. This happens when I try to paint in vertex mode. Texture mode painting samples color fine. Is this a bug or is there something I am doing wrong? I am using…