A bit more info. It might have something to do with the bounding boxes (xform). That is, if object A is within a bounding box of an object B, selection will prioritize object B even if you click on object A. Most of my models are located in a room, which is a bunch of walls, so all of them are within the bounding box of…
why are you rotating channels to begin with ? as James mentioned already, use Y+ X+ Z+ default maya coordinates are: R = X+ G = Y+ B = Z+ so if you swap R channel with G channel then you swap Y and X accordingly. you need R = Y+ G = X+ B = Z+ this is where the settings are (screenshot shows setting for Max)
excellent :D this could be very productive indeed. thanks for posting your code. you know with stuff like this:macros.run "Editable Polygon Object" "EPoly_Cap" you can type macros.[B][COLOR="DarkOrange"]edit[/COLOR][/B] "Editable Polygon Object" "EPoly_Cap" and grab the bit of code you need. theres lots of interesting…
The boolean operations have a lot of different options, see if playing around with them gives you a better result. There's things like Additive B + A, Subtractive B - A, lots of things like that. You might get the result you want trying something there :) But it shouldn't be a problem anyway, because gold isn't transparent…
Counterstrike as well. I think this qualifies, even though it may not be Company A ate Company B, its clearly Company A ate Little Guys B, and with much success in every instance that they've done it. Has Valved picked up an Indy Team/Mod team and not gotten gold out of it? We'll try to forget the fact that TF2 was in…
Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Alright! Finally took the time to get back on the hard surface prop. First, here's where I'm at (UE5 render, vegetation and rocks are from Quixel, dirt material is from substance source): Now for the technical part: I really wanted to make this prop with the least possible textures, a single material instance but a decent…
whatt??? b-b-but castle crashers come out on the 27th! Woe is me! but yeah, I'm up for joining a team and doing some hardcore modeling (thats what I do best/fastest) if anyone needs a dedicated modeler. I CAN do more but I'd rather stick with that. It's not like I have anything to do after work nowadays anyway hah
I decided to make a normal mapped gun. Here is an early WIP on the hipoly. I was going to wait until I finished the hi poly, but I have a question: Do you think that A and B should be the same piece? Or should I make A and B separate the way a real gun operates? Crits welcome, of course I know I don't have much yet. Wanted…
By default, Maya's soft select hotkey is 'b'. Transferring my Modo workflow over to Maya, I bound over 'b' and now realize that using the default slider, I can't extend the soft select above 100; I need the hotkey to do so. What category is it under in Maya's hotkey settings? I'd rather rebind soft select radius to…