http://www.ultimategamechair.com/ Man... Im speechless.. you know how coumfy and effective that chair looks ..Praise the poor people, like me bwuahha.. i j.. just... i.. can.. ALBAKDJGIAPDNIGA FEATURES The Ultimate Game Chair features 12 vibration motors throughout the chair that shake the entire chair whenever a gun is…
I've been thinking about cutting the cable cord. I don’t watch enough TV to justify $120-200/month that comcast charges and my cable bill keeps going up without anything really changing. Still, there are a handful of shows I like to watch. So I was wondering what do other people around here do? Do you have cable? Do you…
We are Arcade Freelance, a small video agency based in the western United States! We are currently searching for a 2D-pixel artist to collaborate on a client project requiring the following (Note: this is an intro-level contract): Criteria: * Expertise in 2D-pixel art and character animation * Ability to create engaging…
A 8 hour model, from a nice weapon design from a weapon site which i unfortunatly lost the address too. Created in zbrush max and photoshop. 2700 polys
Is this for a game art portfolio? if so, you shouldn't be rendering your work at all, you should be putting it into an engine like unity or unreal and showcasing it as realtime art, as it gives potential employers an idea that you are somewhat aware of realtime limitations and how to work within them. if you are looking…
yep, but you always get some kind of low pressure when you first apply the brush so the gradient will never be 100% foreground to 100% background. The only way to blend 100% to 100% is to do a fade, which you have to specify the number of dropped brushes. Lets say 200. If you paint a stroke that is 1000, only the first 200…