You need to set the alpha channel correctly because right now it's ignoring the scope and barrel due to the "paint by numbers" system. Read through this: CS:GO Durability and Masking You can override the "paint by numbers" by using any gray below 128 on that area of the alpha. It should come out fine after that.
Haha Thanks! But yeah I have decided to stick to a 100k Tri limit, I've reduced the head down to 6k tris atm its all at 17k tris so have 83k tris to play with if worst comes to worse at the end i can remove some loops/ polys/ tris etc
Yes, they're all fine for ZB/PS Here's a used Intuos 4 meduim(wireless in good condition) for $179 plus free shipping. Decent bargain. http://www.ebay.com/itm/Wacom-PTK-540WL-Intuos4-BT-USB-Bluetooth-Wireless-Medium-Tablet-Intuos-4-PC-Mac-/142246222713
Yeah just overlay another normal map on top of another one. nDo will do it or do it by hand. Adjust the levels of the one you're laying on top to output only 1/2 of the blue channel (so instead of 0 to 255 take it down to 0 to 127/128) and set the blend mode to overlay.
Thanks for the helpful things but sadly the model files has become corrupt and wont open and since its new i didnt back up a copy yet so it is lost. but here is a model i made a long time ago. Power Generator Polys: 56 Tris: 108 (Normals Only) (Textured)
yeah I dont think I get what your saying. I found a setting in max's uv tools under "options" that says "use custom bitmap size" so I changed the numbers there to 256 by 128 and that looks like it might have worked to get me the correct aspect ratio.
think lego. And make sure all your assets snap to clean numbers units like 32, 64, 128, 256 ext. paint textures this way too. i always looking for that in the portfolios we recieve. Always snap verts that touch the grid to the grid (for environmnet assets)... always. -R -R
The problems with the Air: -no DVD drive -no user replaceable battery (have to have apple install a new one for you) -very slow 1.8" 4200 rpm hard drive (same as iPod) -no ethernet port -only 1 usb port -can't upgrade RAM but hey at least it can fit inside an envelope
We are in need of a new texture artist to skin our weapon models for our mod. I will be paying per completed model (payment will be discused between me and the artist interested). Textures will need to be set up in a HL2 format per this tut: http://battletechmi.com/index.php?name=PNphpBB2&file=viewtopic&t=170 If…
So it appears that Unity 5 has done a number on their PBR system and changed how it works, Quixel SUITE 1.8 accounts for the PBR system before the upgrade, and this has been resolved for Quixel SUITE 2.0. If I can get a quick fix to you, I'll post it here!