i just finished this guy up today (or finished by my standards anyway). i'm certainly open to criticism, it'll help me do better on my next piece! textures are 2048. i have: diffuse + alpha, specular + gloss (in alpha channel),normals, masks (occlusion + reflection). when i recompile the textures i'll be putting the gloss,…
[LAST IMAGE] [END OF LAST IMAGE] I've started working on a small scene to get used to the unreal engine 4 and its new material system mainly, but also to have some fresh art for my portfolio. I've also created a rough concept of the scene, specially for the mood but also the layout, even though I plan on adding some more…
Hey crew, Been working on these to show off some of the new features in Cinema 4D R12 and now that the program is out I can finally show them off! If you want to see them in action, go to http://www.cineversity.com/series/index.asp?spid=137 I did all the modeling and texturing and had a blast with it. The deadline was…
I've been using Quixel Suite for weeks perfectly fine and this afternoon the following appears when I try to launch. Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SUITE.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 546c3e35 Problem Signature 04: System.Xml Problem Signature…
Hello all, my first post here! I need a high quality (by gaming standards) 3d model created, skinned and animated. I'm looking for a visual aesthetic similar to Star Wars 1313 The model is going to be used for a cinematic created with UDK Here is the info for the model: Small (baby sized) creature 20K-30K Polys 2-3 week…
Hi! I have 6 years of experience as 3d artist and worked on several AAA projects as a Texture/shader artist including Quake Champions (2018) and Halo: Master Chief Collection (2014) making textures for Characters, Weapons, Environment/Props and tiled materials. I am looking for a job involving texture & shader creation…
Updates man! Nobody wants a boring low-poly head, lets see the rest of what you're working on. Two comments: If you're going to keep everything on one smoothing groups, I would chamfer some smaller angles into several sharp parts on the model, primarily the little head-fin-flaps that stick out of the side of his head,…
And the updates just keep rolling..... :) Brilliant stuff lads. Love it. I really wish that the shelf system could be sorted somehow. It really is getting to be unmanageable. A sub-folder structure with the ability to add custom folders would be fantastic. Even a hotkey floating dialogue like Zbrush lightbox, or Mari's…
yep, console cartridge games were more like 100 - 130 if i recall right. of course neo geo stuff was just slightly more expensive than that. btw. computers targeted at gamers surely are much more expensive these days than in the 80ties. all you needed to play the most current titles back then was a machine that was sold at…
I'd say the money would be better spent at a traditional art school. after 5 years of working in Maya I completely forgot how to use max, the 3d Buzz intro to max videos were 10x better then 3 semesters of max class and it took me maybe 2 nights to finish (plus it was free). So I figure %50 of your tuition goes to "push…