It looked super awesome, seriously. The art was all crazy stylized, and the buildings were all tipsy and shit. I wanted that game. Anyone know what happened to it? http://screenshots.teamxbox.com/gallery/1128/Metronome/p1/ Go. Look. NAO
Hi Westley! Could you please specify what "this problem" is that you're experiencing? This would be best done in a new thread. This thread was created about an issue with Suite 1.8, which is several years old at this point and completely deprecated.
Is there any update on this problem? I have the same issue at work and at home. Legacy works fine, but 1.8 ignores everything but two material maps out of a total of five. Here's my input: This is what I'm getting back:
Hi again, Just a quick message to say a new version is available from yesterday (1.1.2) - http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8 A few bug fix and now a total of 111 models into the app!!
It is a free upgrade for all current users I remember. As far as stability goes much stabler than 1.8 and very stable from what I have experienced however I have not used the release version yet.
Mmm, 2d can wait . . . haha. Here's another tree, concept by Nick de Spain: Uploaded with ImageShack.us 470 tris. Keeping under 500 in order to use a 128 texture: Uploaded with ImageShack.us Critique welcome! Jessica
Because your diffuse is almost solid black. Replace it with a constant 0.5 or rgb 128 (solid neutral gray), and test. Also, try setting your dominate directional like to 1.5 or 5 brightness. And type ToggleHUD in the console.
Setting the "Maximum Texture Resolution" to "Custom" in the viewport render settings, and reducing the max resolution to something low (128-ish) worked for me. Seems to be a video card memory issue (i'm on an old Mac).
New issue of 3dcreative out now! http://bit.ly/1FsBFZZ For a sneak peek of what the issue holds, see our feature on 10 reasons to check out issue 114! http://bit.ly/1zNY9fN
Here's a quick update I made last evening while I'd tested the new Quixel suite 1.8 update. A change on the gloss/spec maps for the couch and a render for my gutter asset: Gutter: