Inside the copy/paste pose rollout there is a save/load feature, its the old school floppy disk icon under Copy Collections Drop down. It will allow you save collections of poses and load them into other bipeds in other scenes. To use it, move the time slider to the pose and click the white icon under "pose". To paste a…
I'm always super wary of companies that boast those types of claims, but looking at their curriculum I don't think it's anything that would be particularly good in a game production environment. Four months is not a lot of time, and a novice can progress a lot in four months but I doubt they could progress to a hireable…
https://www.youtube.com/watch?v=HjAMKXDrOM8 Been scratching my head for too long on this one! Advices and crits would be gladly welcomed! Thank you. :D
I would like constructive cricitism on my recent sculpt. First I'll explain the process of my modeling in hopes that people can give feedback there too (like if I've done a certain step inefficiently) The character I sculpted is from Re:Zero Regulus Corneas. The main reference image and the pose I followed is here. However…
The studio is making an isometric/dimertic game (my first iso) and was wondering if anybody has some experience with this. The image is actually 3 different states of an object. So, 512/3 = 170.666666666. Is it ok to make the cells 170? Oh, the engine were using is Torque2D in case it matters.
hi..here is my reel https://www.youtube.com/watch?v=f7CPZQIVEaw available for full time part time freelance work. email id - lemmeanimate@gmail.com Thanks :)
Me and my team are currently working on our own indie game and I'm looking to expand the team. If interested you can send me a message for more details about the project (This is a unpaid looking to turn into paid position) https://www.facebook.com/pg/UEPStudios/photos/ That is the game page
http://syncsketch.com/playground/3bb82ac54e4544d2a7401bf8748c95e4#105410 Please comment on here too, thank you! The rig is limited in its mouth movements, it's hard to get "oohs" and "ahhs" with the controller added.