this might be interesting : https://vimeo.com/261901539 For RT you just need to generate : - displacement / normal map in Houdini - foam map / emision map - i would create the particles in unreal directly, you have new tools to export houdini particles but i never try them ( gamedev tool / niagara exporter ) but if you…
another Houdini Sketch weekly challenge done, for this week my friend and i went with "Power line" theme had a go at some japanese powerline and try to get variations on each pole.i started with a simple curve spawning pole and got the cables connecting as shown in Houdini video above but decided to add a small narrow…
I made a quick version of Klemen Lozar's Fake RBD Fracture shader. I used houdini to store pivot locations for each chunk in additional UV channels and then controlled the fracture in the shader, you'll find the setup below. Houdini Export Setup: Point Wrangle Code: Mesh Pre-Fracture: Shader in Unreal using Pivot Painter…
I've completely forgot about the challenge for about a month, so, let's just say it's still summer. :D I want to complete my enviro tho ! 1. Draft lighting in UE4. Maya + some out-of-houdini parts. 2,3. I've decided to create the building in houdini too, and my house generating graphs seem to do their job!
I have seen that a lot of people that create game assets inside Houdini when they reach the UV phase they simply connect an auto uv node that results in a distorted free uv map but with hundreds and hundreds of shells but they call it a day saying that it's all ok... For my workflow ( in Maya ) i usually unwrap manually or…
Hello, I got yesterday New Houdini. What i am trying to do is model based on ref images. I set images for background and side view but issue is that when i see mesh i don`t see image. Need the image in order to model. How to lower visibility for the model so i can see ref image behind it?