Plenty of games do their intro- and inbetween-movies with their regular game models. You could always make it as if it were in fact an intromovie for a game, using good old lowpoly models.
This probably has to do with the lowpoly mesh itself and what data you're saving. Make sure you're exporting mesh normals (not just smoothing groups if from max) for instance.
not that i'm saying its not straight painted, but big john, that doesn' make any sense. What does the planar character of the lowpoly say about some highpoly beeing baked in?
Here's the lowpoly. Still gotta do a rebake because Zbrush hates me at home. Need more ram, apperntly. Pfft. Anyways, here is a wippity crappy render of the axe. :)
and finally an update of the lowpoly, I am in the process of unwrapping it right now for baking should have all that done by this weekend Wireframe Thanks for looking and as always C&C welcome
Regarding xnormal, I tried that recently. It turns out to be all flat grey though. Anybody got an idea why? I bake the highpoly to the lowpoly with a cage. Are floaters a problem?
thanks for chimin' in lupus. that's one of the first things i tried, to no avail. s'not that big of deal i guess since i can just move it in the lowpoly. thanks man.
gok : polysave, and from almost all angles it isnt noticable it is planes . quite usefull technique if we want to have 4 fingers instead of mittens in extremely lowpoly models