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UV/normal map problem in DDO

grimsonfart
polycounter lvl 4
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grimsonfart polycounter lvl 4
Hi there

I tried using DDO for texturing a rock i sculpted in mudbox, but when i import the lowpoly version and its normals into DDO i end up getting all sorts of seams in the previewer, and it does not seem like the effects are applying either.

diff_zps13daae9b.png

prob1_zpsa9e36a53.png

Im fairly sure my normals are just fine, as they work perfectly when imported into mudbox and applyed to a lowpoly version.

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