Get the addon https://ryh1113.gumroad.com/l/watercolor-renderer https://blendermarket.com/products/watercolor-renderer Watercolor renderer What's Watercolor Renderer, as its name implies, this is a real-time watercolor renderer, which let artist direct how to watercolor style should be. How artist control the watercolor…
You should watch your vertex count. Vertexes are what take up memory not tris. And the vertex count varies quite a bit by how many edge splits you have. A low vertex-to-poly ratio is as sign of a clean model.
Please, see this animated gif When Snap to Edge/Segment is ON - no way to snap to Vertex(despite it is ON too).Is there a solution so both snaps to be ON but the Snap to Vertex to works properly?
Hey guys got a question for you. I made a model, edited the vertex normals a bit so it looks more like its a high poly object. The specular highlight for example is tighter vs the "smoothed cube" stretchy highlight and what not. Now whenever I edit a vertex' normal in Maya it automatically smooths it. For example I made an…
http://forum.unity3d.com/threads/192711-VPaint-Advanced-Vertex-Painting-Released [ame=" http://www.youtube.com/watch?v=8lXcHsP-6Ws"]VPaint: Advanced Vertex Painting - YouTube[/ame] Hopfully this should solve some issues people have with vertex painting in Unity. We're still adding features but it's pretty fast already and…
So I have been reading up on Vertex color, because I need to use it for the blend layer inside cryengine 3. So from what I read about the blend layer I will need a vertex alpha channel and a blend map. And what I can gather from the crydev forums that the blend map is just an alpha map. So is the vertex alpha channel…