Hi polycount! I'm glad to make something for you and want feedback in returnMy latest environment heavily inspired by "Hellblade: Senua’s Sacrifice", Dark Souls and "Witcher 3". Firstly it was an environment that I was wanting to create while studying at CGMA in first semester of vegetation class by Jeremy Huxley but…
Patty Pan Patty Pan is a 3D animated short film rendered in Unreal Engine 4. The Story Set in a world of vegetables, Patty Pan focuses on an unsuspecting Radish Man who suddenly has the responsibility of parenthood thrust upon him when he finds a baby Patty Pan on his doorstep. Though first sweet, things soon descend…
Hey JeanLuis I think your scene is missing some details to make it feel like an actual place. I'd look up some image-references to figure out: - construction details (like corner connections, windows, support-beams) - scale of building-elements (like diameter of the wall-trunks) - environment around a work-place like this…
I'm looking forward to this... always had a niggling thought at the back of my mind that this is the way it should be done, especially for vegetation. The next step could be just throwing algorithms at it. Imagine being able to create a scene just from a basic set of instructions about types of plants and terrain type? or…
Its all about using references. If its abandoned, to me that it means the business went under and its forgotten and vegetation has taken over, graffiti everywhere, damage everywhere. Here is a link that you should check out.…
Been doing a couple of tests for the vegetatation in Pingo, I want to grab the feeling that artists like Kazuo Oga have in their trees. For the background trees I'll be doing the same kind of stuff as they do in their animation, which is just working with planes and alpha. However for the close up trees that the player is…
I'm on the hunt for calibrated PBR textures. Specifically ground/terrain and vegetation textures. I'm gonna have a look on CoD: Black Ops and see how they've made there textures, but it feels a bit stylized? Really what I'm looking for is to know how much hacking there is to get grass to look like grass. Is there a set…
I like the concept that you got here. Is the mollusk supposed to be a shell or a bell because it feels more like a bell than an actually shell. It also looks like it's made out of wood. I would add some more patterns into the texture like most shells have. With the texture now it's to monotone. Also I think the island…
hi guys ! thanks everyone :) Xaragoth Yes indeed heroes of the storm is a good ref too (I love vegetations) we just had to make a choice between all the good refs of course orcs was tempting (with warlords of draenor comming soon) but we can't do everything ^^ the work made by blizzard on pandarens was just stunning so I…
i also recommend using cutout for vegetation, should fix the problem. i´d also recommend you to use "RGBA compressed ATC 8 bits" or the "DXT5" instead of the standart compressions, because the standart compression realy sucks. also that workaround is realy complicated, better install x-normal. it is free, and it ads a…