I like it, but what really stands out to me is the roof. The roof is too perfect, I think it would look a lot better with a slight curve to it, and exaggerating the carved wood at the ends, as well as making the roof tiles actual meshes.
Hello everyone, my name is Thomas, aka chr0nicler. I'm a first year game design student of Huddersfield University and newest member of polycount. I heard about this competition and saw it as a a great opportunity to test my mettle against individuals of equal or even greater skill than my own. I hope to learn much from…
Submerged, the dead ship serves fine for Mother's rest. Setting In anticipation of using Allegorithmic's tools, I wanted to design a throne room which takes inspiration from organic textures like rust and turquoise. I've imagined a sunken spaceship which has been long empty, though occupied by several species; one, human…
I've had a lot of my play lately, hadn't hadtime to get back to this. Oh and I did get your pm as I was putting this together. Yeap, seeing this layout the scope is out of the range of assets created. To keep things short, you've got a big ass room and not enough art to fill it. It's fun to dream about huge team maps, but…
I decided to gut the room and rethink the composition. The windows were really not working for me as they looked odd either side of the fireplace and the opposite wall was really boring. I had issues trying to get some decent lighting in there, even looking at Koola's ace "Lightroon Interior" but I just couldn't get the…
Hi, everyone! For the last 8 weeks I was working on my final project for my college. Now it's done I and want to share with what I managed to do for this 8 weeks. This was also my first time when I used CryENGINE 3, so it was a really interesting learning process. It added more challenge for this project and made it more…
Update 11/6/15: Official Gameplay trailer is now live, should give you at least some idea of what the gameplay is like. https://www.youtube.com/watch?v=esA_eN0AlaM Official release date has been announced as well, Nov 16. Hello everyone, and Happy Halloween. A few of you may have seen my game ROOT on Desura a while back,…
Looks sweet! That texture you have on the roof has some obvious tiling going on. If you have unique space for the whole thing, why not go in and take care of that. OR, you could use a tiling map for the roof by dividing the roof into howmanyever you need
Alright, so it's been a while. Worked on the scene on and off the last few months, but I've got to grips with UE4 and Substance Painter and sped up a lot by now. I did some modding for Fallout 4 as well. Here's what the scene looks like today; I went to EGX last week and talked to a few triple A industry artists and the…
***updates*** -02-09-2015 Lunch update! i was able to work on the horn just a little bit, and basic sculpt to the bull skull Hello Polycount, We are Team Ramrod. PTimm and I will be creating a Voodoo themed environment. A Voodoo Queen has made the remnants of a haunted, partially sunken steamboat her lair. Her throne rests…