This is a great start! This could use a little personality, you can tell a little story with something as simple as a bouncing ball, and thus engage your viewers (and yourself!). Think of the simplicity of the Pixar logo animation with the light jumping on the ball, the shapes and scene are as simple as it gets, and yet it…
Simple Questionnaire 1- H, D 2- E and maybe B 3- E Rankings 1. A , I , C , E, M , G, K, L, F, B, D, J, H 2. H, D, J, G, F, D, K, L, M,B, D,E, G, C, I, A Advanced Questionnaire 1. D 2. I 3. B 4. J 5. H 6. A 7. A 8. I 9. F 10. H
Hello, I am an indie game developer working on a first-person 3D narrative game (mid-poly, atmospheric/stylized — not photorealistic) built in Unity 6 URP. The game spans five distinct environments ranging from warm domestic interiors to cold institutional facilities to overcast outdoor settings. The same room geometry is…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
curious how many segments on Icosa? EDIT: nvm figured it out, its on 2 Icosa with Turbosmooth and then splitting it apart. Way better than slicing technique but surely will come in handy for tools that dont have slice tools for example :D
The code in the Combining Powers section on this page shows you how to generate the distance field for an ngon https://thebookofshaders.com/07/ At the end he smoothsteps the distance field to get a nice antialiased mask - if you subtract from the distance (offsetting the zero point) and abs() the distance field you will…
If you have subdivision levels, there should be a slider under Tool: Geoemtry that you can use to step up and down them (D and Shift+D can be used as shortcuts for this). Note: If you hit D without subdivision levels then it will turn on dynamic subdivision, which is basically just a preview and not the same. Sounds like…
[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
In early 2024, I had the opportunity to contribute to the initial Research & Development phase of the Cat Sanches asset for Love, Death + Robots (Season 4, Episode 5, Studio - Agbo/Visual Creatures) https://www.youtube.com/watch?v=G4UHr5KVcq0 https://www.youtube.com/watch?v=9dVCcA37xi8 ARTSTATION…