sorry folks I took a vacation to atl. Here's a update tell me what you think. His arms are tricky, I'm kinda confused on them, i need to make his hands bigger.
Modos navigation works like this: Rotate = atl+lmb Zoom = alt+ctrl+lmb Pan = alt+shift+lmb I have Max 2012, but good to know the option is available in newer versions at least.
Here is my final works. I make two variations of map, second is in space bubble (FTL Warp technology). Warp cores are inside statues. I think it would be good idea for Capture the flag.
I've tried connecting it to the shaders transparency, but it does not get rid of the white block there, but I AM using a ste of png files for textures... I'm gonna give it a whirl with the TARGAs, see how it goes. Thanks
[ QUOTE ] That guy needs a really big sword. [/ QUOTE ] Then... I did it... G3K show me this old 2D concept he did for inspiration. click -Sel Illumition : 100% - Polycount : 506. - Diffuse : 512x256
But if i would go to UK as a tourist, would i stil have to drink 24/7 and marry a guy? If so then do i have to marry the guy in UK or i could be married to him before?
Yeah that texture is stil being worked on. I'll try it without the tartan. Maybe I could have it painted on and have the paint cracking off? Or maybe just with out it at all. I'll experiment. Thank you!
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: VIDEO & SCREENSHOTS We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: * Animated Characters and static Objects * Sound Engine (Format support:…
Team name: Wizards of the Blizzard Website: http://wotb.neopages.org Brief description: [ame=" https://www.youtube.com/watch?v=zdkb8hC1nUE&feature=player_embedded"]VIDEO[/ame] We are a team developing a 3D Game Engine since 2007. Our focus is on gameplay. Our Engine have the following features already implemented: *…
How can I get 3dsmax to not render out this black line in the view port or in my renders. I like doing render to texture and these lines come with http://www.polycount.com/forum/attachment.php?attachmentid=30164&stc=1&d=1436818381it.