Thanks, I will break the rocks apart to make the idea of a hole at the top more apparent. I'm also going to darken the wood of the docks, I think that should help them not pop too much. I don't want to make them out of stone, as I think it would be better to break up the material, but I agree that they need to settle a…
This season finally rocked my socks. The last 5 minutes in particular were jaw dropping to say the least! I can't wait to see where the writers go with the other dimension element. By the way the revelation about who Peter really is was a nice touch and should make for some interesting character moments for both Walter and…
Hello Polycount community! I am looking for a 3D artist to conceptualize, create, rig, and animate a cute character in a 30-second video that will be used on the company website (we are a Los Angeles startup in gaming and AI). This is what we'll need: - An original cute cool simple accessible character that is rigged or…
Hello Polycount. I am 3rd and final year student of Game Design and for my honours project I am doing a stylized environment in UE4 . The deadline for this project is at the end of April, so I have a just over a month left. Inspired by Bilgewater Slaughter Docks from League of Legends.…
It's a good start. Did you ever see Interstellar? My favorite part of the movie (from a design standpoint) is a planet of frozen rock. The rock reads like rock, but not like any rock formations I've ever seen on this planet. Might take a page out of that notebook?
I would had way more lava, less rock. Zac is a blob, not a rock. Malphite is a rock. He needs to be bloby (is that even a word XD) remember that he stretch, he squash he explode. A rock can't do that, you need liquid, much liquid.
nice rocks! as for taking it further, try having different types of rocks in there too, right now the texture is good but it gets boring because it's the same texture all over everything. try different rock shapes as , rock faces can be sexy as hell you know. and yes do a small concept or gather refs and work off for them.
Your normal is just the cracks between the rocks, which makes the rest of the normal map entirely flat... which makes all the rocks at the same "height". I'd toy with making different rocks slightly higher/lower than others and of course include your dented parts of the rocks in your normal, to just have the grout makes it…
Awesome stuffs! But how are you going to do straps with the torso armor? You'll need to lock it in the back and front for it to not look like it's going to fall off. And right now your awesome wing design is fucking that idea imho, and quite hard. :) Personally, I would leave his upper body bare and work with textures to…
Killzone liberation, Syphon filter, if your into fighters guilty gear, Street fighter alpha 3, and tekken are very well done for the PSP. Daxter and Ratchet and clank are among the best games on the system. Oh and Lumines and Loco Roco are great if you can get them for 20 dollars or less. For Ds Games Try Custom Robo…