So since I made the basic shape/size of the body last time, I wanted to make the hands today. So first I tried to model a using my hand as a referance but it just ended up looking like a lego hand. My friend sent my a link to this tutorial which I followed. https://www.youtube.com/watch?v=J1mExXURsWk I downloaded his…
@authentic Thanks for trying to help. I took another look at Maya and it's actually not new to 2015, but only occurs in Viewport 2.0. So my problem is the feature where the manipulators change to super bright when manipulator handles are occluded by selected geometry. Anyone know a way to disable it? Oh btw a few other…
You wouldn't have to weld every vertex manually. You would say select the faces of what your going to copy, duplicate faces (its an option under edit mesh) and then hold d and snap the pivot point to a vertex of the duplicated faces, go over to the area you are copying it to and snap the duplicated mesh to this area with…
This is my route these days. Avoid the explode altogether.(but I use substance Painter) Also, because SD/SP/XN is only loading the .obj text file to memory it doesn't matter so much the polycount as the mesh will never be displayed in the viewport. But if you're intent on explode baking in ZB you can do it after the fact:…
You could use the same basis of the transition or dissolve method to achieve what you want. http://udkc.info/index.php?title=Tutorials:Dissolve_Material_Effect The original use of this effect is for a dissolve effect, but if you mix around stuff (instead of fading to black/white, you fade it into another texture) you…
Thanks for your comments, I've had a very busy week and I haven't actually got any chance to work on this sculpt. I've modified her head based on adagraca's painover which helped a lot but tried to keep the sort of elongated features the castanic race has. Changed her hairstyle 'cause I felt long hair will help me hide the…
Oh no, alert the wavyness police!!! This actually looks fine to me here, I would add a few more sides cylindrically(16 instead of 12) before messing about with cage tweaks, as that would improve the mesh as well as the wavyness. The mesh itself is really messy, you need to look into merging all(or most) of these chunks…