OH btw LoTekk and others, here Have some Material Functions. I'm building a library of these things, and will eventually be providing documentation. I have a few more things in the works to add. However a material function version of Rodriques' rotation function is in there as "Vailias_Vector_Rotation" (everything is…
Oxide Games is looking for a Substance Material Artist to join our team, working on a new AAA game title with a first party publisher. Qualified individuals will be required to work hands on to set the benchmark of quality for assets in game as well as be organized, have excellent communication skills, with a willingness…
Hey guys, I'm having issues physicalising my materials fro the cryengine, I'm going to extra attributes in Maya and changing the drop down box to default and then adding it to a material group and exporting. This has worked for me before so i'm pretty sure i'm doing it correctly but when i get it into the engine and try…
do you mean using a scaleform movie in a material? This is possible, however the workflow has not been improved upon in a while, which is why its not fully documented yet (sorry!). You have to jump through some hoops as a result unfortunately. The one catch will be that it has to exist in a level, and can only be previewed…
Is the standard here just having a load of loose materials and then doing face selections and applying the mat that way? And in working with those materials and their faces you have to create selection sets matching the those face selections to act as a pseudo select by ID function? If that is indeed the case do Maya users…
Hi, is there some setting somewhere that I can apply a default grey material to all objects that I create? Right now the object color is black because thats the color I want the wireframe to be when you enable edged faces. I know you can change the default colour of the objects to grey, but then I'll have to change it to…
I'm playing around in Alchemist. I have some materials stacked and blending, and I'd like to rotate the topmost layer. Is there a way to link the transform node to the topmost layer so it doesn't globally rotate the whole material?
I set up a basic transmission material that works just fine until i build the lighting (lightmass) after i build the lighting the SSS is gone from the model. Works well in the material 3d viewer and in the object viewer. There is a slight chance that i changed an option or 2 in the world properties but i got no clue which…
I'm picking up these triangles on this SD material I created and the straight lines look great yet these pop up in the UE4 editor. I went back to the file and found the lines are jagged. I'm trying to fix it with a Blur node and Levels to even it up but it isn't going very well. This mask is a zoomed in image of a 4x4 tile…
For one of my projects I am working on creating a city, which uses buildings with various materials assigned to different parts of the structure. As of late though the FBX export of the city layout does not include all the material definitions when brought into Unity (in particular the two buildings shown with the red…