How should I resolve this geometry to avoid pinching after smoothing? I can't seem to figiure out where should I put additional edge loops without ruining the shape of the object. Probably would've been just faster to dynamesh it in zbrush and boolean the hole, but I'd like to understand what to do in this situation…
Hi, I don't play League of Legends but I like the characters. I will be making my own version of "Karma." Started blocking things in today. Everything will be started from DynaMesh.
https://polycount.com/discussion/168610/3ds-max-zbrush-proboolean-dynamesh-hardsurface-workflow-tutorial/p1 How Boolean modeling factors into your Zbrush workflow
Looks like its trying to connect to that whole purple poly group. Make a polygroup right below the new cylinder or get it closer and try dynameshing it together.
duplicate, dynamesh/remesh/project and decimation-master to a suitable level of detail that fits your need, then take in to DCC and clean up and cut in more specific detail.
Designing a four-armed dude. Getting somewhere I think but don't have a solid direction for the wings yet. Also gotta Dynamesh everything together heh.
Here is a new character I am starting for my port. Based off this concept. I am building most of the parts out of Shadowbox then Dynamesh. It's real ugly right now.
Are you using a basemesh with suitable topology, or brute-forcing it with a dense dynamesh? Working at a low resolution is the key to building primary forms if you are a beginning sculptor.