I got my hands on Mudbox 2010 over last week and have had a little play on it and this is what I have come up with so far. My first attempt at a serious sculpt so any crits are welcome but don't be too harsh. :) A few development shots -
Hi I'm trying to dvelve more into the character sculpting. My current work is something beetween an old woman and a witch, and at this stage I'm focusing on the individual face feautures. Later I want to add the rest of a body, and the clothing (hooded black robe). My question is -What can I do better? What to fix? What…
I want to create this door for a game: I was wondering if it's worth sculpting the whole thing or I better be just creating alpha's of all the details and paint them on the normal in substance painter?
basically out of nowhere I cant sculpt using any tool, it just seems to be a lot painting a lighter Gray colour onto the mesh, it just starting happening never had any problems before.. Uploaded with ImageShack.us Also when I turn smooth shade off there is no problem..
Starting work on my portfolio again. I'm doing this stuff after I get off work from my day job, so not a lot of time to sculpt. Not too sure where I want to go with this, but I figured I'd post and get some feedback. Thanks for looking!
I'm making a sculpt of a monster I originally designed for a 2D game, called Teslagrad. I'm trying to keep a bit of tooniness while adding a lot of surface detail. Eventually I'll try to pose it with some other characters from the game. I've added some of the animation sketches I did for the game as well.
Hey everyone. I am currently working on a new sculpt and I would love to hear your feedback, good or bad :) . Right now this head is going to eventually be turned into a cinematic character for my demoreel, and ill be using the Unreal Ed to make a 10 second cutscene. PS. Paint overs are always appreciated ;)
This is a sculpt I've done to practise face anatomy. It's based on a photo by Karsten Thormaehlen. I'm still unsure about the presentation and post processing, but I'd like to hear some feedbacks before proceeding!