Asthane: Thanks for the feedback, i'm normaly right on the old s-curve must have passed it by this time. The triangle count is ~500. KDR_11k: Well spotted, thankeyow!
Hello , I sell 2 license of Octane Render v.1 and plugin to Blender ( 2.71 ) . I bought it for 500 euros. Im ready to sell it cheaper. Contact : skype force_44
Found this machete knocking about in my brothers room (as you do). IThe texture on this was pretty cool so I took some photographs. Model is 180 polys / 370 tris. It has some large maps; 4096/2048.
My personal project, based off this excellent concept: https://davver.artstation.com/portfolio/fighter-04260f5d-52f1-4305-859c-b967c040dbf4 All critiques welcome. Final polycount: 5070 tris. Textures: Albedo, spec, gloss and normals in clockwise order.
programmer is asking whether it will be compatible with all the new stuff in unity 5.0 when it comes out. Not sure if you could even answer this right now.
Is there a reason you aren't using the actual paintings? (Aside, of course, from museums' rather ridiculous claims to hold copyright on 500-year-old paintings...)
no im not speaking about the GPU acceleration... im talking about edge creasing with catmull clark algorithm... maya is able to do that since version 5.0