Please contact for rates at PixelPerfectPolygons@outlook.com. You can see feedback about my work here: https://forums.unrealengine.com/showthread.php?20935-PAID-Pixel-Perfect-Polygons!-The-Most-Popular-Art-Dev-Solution-in-the-UE4-Community!&p=315406&viewfull=1#post315406
Monochrome LLC is currently working on "Contagion" a Co-op Zombie Survival Horror FPS title which is best described as a spiritual successor to the successful Half-Life 2 Modification Zombie Panic: Source (Still ranked in the Top 100 Valve released titles daily). We've acquired a license for the Source Engine (including…
嗨,我是2D游戏设计师,概念设计师和插画师,工作了八年。如果您有工作邀请,请与我联系。You can get in touch with me through email: 315518692@qq.comMy skype account:(live: 315518692)我的网站是:https://www.artstation.com/mobius
Hi all! I never had lot of problems with dds compression. But actually I don't understand why I have bad render with gradiant colors on DXT1 compression (RGB only). - PNG file : 313ko - DDS file : 170ko (with 9 mip map level) Maybe can I have same PNG render with a 400ko/600ko file with DDS? and choose other parameters? If…
https://vimeo.com/313933290 This is my very first time putting together an Animation Demo Reel. I know it probably needs more work, but it's a start for now. Any feedback or tips would be greatly appreciated :)
Hello together, for the last 2 weeks i've been working on a T-Rex Scene in my free time. The Model and Rig is by Joel 3D from Turbosquid and I did all the rest. Hope to get some honest feedback to improve my next shots. Set is done in Maya and the simulations in Houdini. I used Redshift for rendering and After effects for…
So pax au is a little more then 2 months away. I know plenty of people are traveling in to go. What I am wondering is do we have enough polycounters to have our first meet up? Pax AU is : 30th of October to the 1st of November. I know there is a dev meet up on the 1st. So it would be either the 30-31st. Are you coming in…
Hey guys, see the blurb below and let me know if any of you can help! It's a good challenge that would fit in well into a portfolio. We are able to pay 200GBP/250EURO/310USD, or more for a rigged and animated model. We are currently in the process of developing beta 2 of International Online Soccer: Source, a mod for the…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…