I use this - http://www.monoprice.com/Product?c_id=108&cp_id=10841&cs_id=1084102&p_id=6814&seq=1&format=2 I notice no difference from my wacom at work.
Thanks mate! Most of the time I use orb_cracks and some pinch when it comes to cracks/scratches check Orb's thread: http://www.polycount.com/forum/showpost.php?p=1387929&postcount=114
Just finished, 110 hours, Vaan, Fran, and Ashe at level 99 and all license boards maxed out. Game was awesome as usual but there was a particular amount of grinding in this one compared to previous games.
i say we have a common insignia. as a "decal" .psd file, like, painted @ 128* res. so that we're all unified... any1 else up for it? quick 1 week minicomp?
http://www.stuartdavis.com/node/1138 i think stu here sums it up pretty well. i think there's some truth in the secret but unfortunately there's lots of pre-rational bullshit that goes along with it.
Ok I tried a completely fresh install of Quixel 1.8 and it -seems- to be working. I am not currently running it in administrator mode but I am able to create projects so I'm hopeful!
People have around a 160° fov, in game fov is always going to match the device FOV or it won't be pleasant experience. The Rift has used 100-110° from what I recall.
[ QUOTE ] i'd say it needs a blackmetal logo on there, somewhere, like in this example: http://www.redstream.org/images/coverArt/Opeth_Orchid.jpg [/ QUOTE ]God forbid you middle mouse click on the image in firefox!!!!111
This is the warning. At least on my laptop. I think the number was different on my PC: // Warning: file: C:/Program Files/Autodesk/Maya2023/scripts/others/texShellArrayContains.mel line 56: Converting string "" to an int value of 1168. Another one says 97 at the end. This is how they're looking at the moment: And then…
Work in Progress. McLaren F1 Elite. I originally designed the F1 Elite for Need For Speed: World. The original model was done by my ultra talented friend and colleague Vinod Raju. I started working on this version of the model as a vehicle modeling tutorial for a good friend. I've got to go back and finish work on this, as…