This is the accepted definition as defined by Marx. Whatever you think of him, he sure as hell has more legitimacy (and education and respect) than you do. And as one of the foremost critics of Capitalism, in a thread discussing a movement upset with the current outcome of our capitalist system, his definitions are highly…
Just wanted to drop by and dump some screens of what I have been working on. I decided after last months disappointment I should go back to modeling 101 and go with something I'm more familiar with. (since I can't remember the last time I walked down a sci fi medieval hallway) So, for February I choose to do a movie…
When you say 'asus', I don't know if this one resides in the contract. However, I've heard good things about the Asus EP121. Done a ton of research on it and have collected some reference material to make a purchasing decision. Haven't followed through yet, but perhaps you can use this info somehow: Link Resources:*…
Hey All, It has been awhile since I developed a game. I'm developing a Web-based MMORTS. It is going to have a lot of icons. Probably in the range of 200 to 300 icons. I'm debating how to go about getting them. These are the 4 options I can think of. 1.) I like Iconshock icons. I probably could get about 100 of them from…
It's not about the amount of syllables. Well, part of it is. But in my examples I'm mostly talking about order and consistency. 999 in three languages: English: 9*100 + 9*10 + 9 Dutch: 9*100 + 9 + 9*10 French 9*100 + (4*20)+10 + 9
oh right....i figured it out... i was getting confused because i had the particle count turned on and it said there were 100 on screen and i had the burst set to 100. so i figured it was only doing it once. however, it appears that it evenly divides that 100 amongst the emitting particles. thanks!
Follow up to previous post. Many thanks to pxgeek for the suggestions that basically made it possible for me to render my ZBrush sculpts using the matcaps I had created for the job. By removing the alpha that was in the Surface Bump Texture, setting Canvas Bump Scale from 100 to 1 and lowering my bump from 0.6 to 0.02, the…
*always display your model on a 100% black background. it doesn't matter how dark your model's textures are the 100% black will make them pop. *never calibrate your monitor. the only setting you may change, and then only if absolutely needed, is the brightness which must be set to 100%.
@EarthQuake Here's the peak (100% load) power draw of a GTX 1080 and a 6700k. If they're both being 100% utilized the total power draw between the two is 317 watts. I can't imagine that the Mobo / SSD / HDD would be more than another 100. Maybe there's something I'm missing?
I think its important to understand that even though this article tries to make it sound like a crisis is around the corner that is simply not the case. It was my understanding that with out current usage - which is extremely high - we would have another 50 years before things would have to change. I actually seem to…