I have this cube: This is the UV: When I bake the normal map in Substance Painter, I get this: This just happens when I bake the normal map in cube shaped objects. I don't have this issue with more complex objects. Anyway, the result on the model doesn't look so bad: But I had to increase the Max/Min Frontal/Rear distance…
Hi all, This is my first post in a professional manager. I'm a digital recruiter based in the UK specialising in the games industry. I've currently got a range of jobs, including: Project manager. 3D character modeller. Lead concept artist. Games programmer If anyone is interested in these area's and wants a change or if…
I would rather not, but we are in a pinch. I need a elemental skinned for our mod, Battletech : Mobile Infantry. Here is a link to a pic that is about what we are looking for the skin to look like: http://www.cdmag.com/articles/030/006/shot9.html (not a elemental, but a good idea of what we want) We are looking for a high…
I am not disappointed :D Worth: $2793.41 Games owned: 186 Games not played: 102 Percentage: 55% Hours spent: 4,647.0h Top 3/4 games played. 2,023.7h - Football Manager 2013 1,098.6h - Football Manager 2012 213.1h - Football Manager 2014 189.8h - Counter-Strike: Global Offensive Little disclaimer about the top 2 games, most…
No actually. You neeeeeed to do each step one at a time. You can't "improve" it in Zbrush. Do a freaking basemesh that has sense at first. Something like this : http://www.creativecrash.com/system/photos/000/081/473/81473/big/WireBaseMeshGlobal.jpg?1266088696 Or take the Human Head in Zbrush, and tweak it. At least you…
Yeah !!! Inset + Chamfer1 + Chamfer2 are requested for something really clean. We can't delete inset on complex concav objects. Inset and chamfer 1 should be of exact same amount value ex : 0.04 and Chamfer2 need to be half amount value of previous value ex : 0.02 It did worked on all objects of my scene and definitely…
That has to do with your camera clip plane distance. It usually happens when you are importing objects or opening old scenes that have a massive scale compared to the default centimeters units. To fix your problem, select your perspective (and other cameras) from your Outliner and adjust the Near Clip Plane value.…
Маленькая австралийская компания Euclideon сделала громкое заявление, что разработала новую технологию рендеринга 3D-графики, которая якобы «в 100 000 раз лучше» ныне существующих. Они имеют в виду количество полигонов: их графический движок (конвертер полигонов) Unlimited Detail способен рендерить более 21 триллиона…
I am trying hard to love Blender 2.8 but can't. Not sure why they decided to force us to jump through all those hoops. Was it really necessary? Do somebody know a way how to make it look and feel as close to 2.7 as possible? Quick way with a .py file or something? I did switch it to right click select , loved it since…
i don't see it as a problem. yes, it is not most sharply defined mesh ever created, but it still looks cool. so if it is still bothering you then perhaps you could turn problem into feature :) and make it part of the design. what i mean, it could be old, beaten, half scrap vehicle where panels are loose and so on. it is…