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Polygon Display Errors with Maya

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Stu2Prof polycounter lvl 6
I have recently started a project of designing a house in Maya where the display has gone a little bit "quirky" and the polygons aren't rendering properly. This is the first time I've noticed this happening and wonder does anyone know why this might be happening. The little errors are rather annoying and seeing as Ill be working on this for a few days Id rather not be looking at it constantly.

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  • Bartalon
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    Bartalon polycounter lvl 12
    That has to do with your camera clip plane distance. It usually happens when you are importing objects or opening old scenes that have a massive scale compared to the default centimeters units.

    To fix your problem, select your perspective (and other cameras) from your Outliner and adjust the Near Clip Plane value. Sometimes setting it to 1, .01, or .001 can fix it depending on the scale of your objects.
  • Stu2Prof
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    Stu2Prof polycounter lvl 6
    All fixed. Hooray!
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