Hello guys, I am working on some modular stuff inside UE4. I have managed to create material, which I would like to apply to most static meshes. Now the texture itself is just a plane. It is altough created and baked in substance painter. Now I did create a master material in UE4, which isn't so heavy taking into account…
Hi all!I would like to have your opinions and your critiques about my current project... I'm trying to build a sci-fi outdoor environment with a few buildings, I'm modelling walls by a set of modular assets that share one PBR material based on a 4K atlas texture. I'm using Substance Painter for materials, this environment…
Hi guys, I'm creating a modular piece, so I want to know if this baluster should be made directly on the entire model, or should I make it separately and then duplicate it in the Engine?
As of late, I have been working on a modular environment art piece to build onto my portfolio and gaining modular environment art creation skills. I will post some images below. The last couple of days, I have been building walls and doors and things of that nature. I optimized the first texture sheet as the walls had some…
So, its been a long time, a really long time since I worked on a personal project larger than a simple texture or two in ZBrush. Two weeks ago, I started looking around for a concept or something to start. I never found a concept that inspired me too much, but I did find a lot of stuff I like. I've been looking at a lot of…
Hey everyone! Im currently attending the Art Institute of California-OC. This is my first post here. I've been working on this piece for a class. This is my first attempt using modularity. This is still a work in progress. I also includeda render of the props I put in this scene. All feedback is welcome.
Hey everyone, I've been working on this project for a while and decided that it would be very beneficial for everyone if i keep track of my progress here. It's about making modular characters for the game we are working on: Knights of Azariah. The idea is to have an army of customizable characters using Blueprints to…
Here is a script that you should keep an eye on CDeniz has been working on a modular script for Unity and plans to port it to Unreal4. Check out the thread HERE.