Personally I find a lot of "8-bit" low poly models to be cliche, especially if they copy a real world object. It doesn't help much that at this point it's an art style.
Dave King found the trick to do it in max 8 actually here you are : http://boards.polycount.net/showflat.php?Cat=0&Number=117131&an=0&page=4#Post117131
Cloth modifiers in max 8+ can do this i thought, you can even designate stitches and run the simulation to close the stitches together around the object etc.
Jimmies, people ask that every five minutes. It always results in fights. Pretty much 99.2% of people say traditional art scholing, and the other .8% is really loud.
Yeah baked = snore as in boring. I've been baking this kind of stuff for about 8 years now, since the ps2. What is the voxel stuff you're talking about.
What a solemn day that was 8 years ago today. I hope everyone is doing well today. May we remember the firefighters, police officers, and others who lost their lives on that day. :(
http://steamcommunity.com/sharedfiles/filedetails/?id=16010 Thanks in advance! I made this model and its texture files in around 8 hours, including fiddling to make it work.