You should enter into a contest currently running at deviant art's 3D character group. To remake a current gen game character with less then 1500 tris and 512x512 maps
The 3do previewer seems to have some weird curves applied that make it very difficult to match up to marmoset. It also blends the hdri cubemaps in a different way than marmoset does. Overall, it's mostly related to the gloss map but the spec color map also needs some tweaking. I mentioned similar issues here:…
frankly i have never had normal map issues with unreal engine within the last 3 years (way before xnormal sync update) that i can remember. as long as i used the methods i mentioned above i had bakes that were pretty much exactly like the highpoly. what you are talking about has very little to do with the spec of 15k…
I got the 150 pass; the one that gets you into everything except any master classes. They now have a paypal pay later feature with (i think, don't quote me), but the first 6 months there is no interest. I still haven't paid a penny for my ticket yet. I really hope people see this and post; I remember someone made a thread…
@Bek, yeah that was the main idea when I was making it. I thought blood would stain the wrap faster than the blade. @Atlus: Thanks! I originally had kind of a random rust pattern but a lot of people said it wasn't interesting enough, so i Googled some old saw blades and found a bunch of them have that circular rust…
Thanks! KMiklas: I'm not 100% sure on the polycount, but roughly 150-200k I would imagine, since this is sim spec (that figure includes the full detail LOD0 for the interior).