Room mate picked his up at launch, and I've played around with it a bit at GDC. The system is pretty cool, but in all honesty, I'm in no rush to get it. Not many worthwhile games, and while what you get in the package is DEFINATLY worth the money, its not like I have to spend it right now. The worst thing that can happen…
Don't be glib. OHO! Yeah, Glib is right. I think it is a handy term to have at the beggining for a new round of consoles, but gets redundant after that.
This is my Shrine scene I have been working on since last September. I had I a lot of struggles getting it to this stage. The wood trim sheet was really tough for me to get where I wanted it to be. With feedback I went through several iterations. I think I landed on one that looks pretty good for what I'm going for. The…
After many long years of work and effort i finally got my first real game job,ill be doing environments for next gen games at Streamline studios and i will be moving from Houston Texas to the Netherlands shortly to begin. 2 things i wanted to do all my life 1. work making games 2. living abroad im very excited One…
I dont understand. You say UV islands can overlap, well no they cant. If they do i get a UV error in Mudbox, same when one of the islands are outside the square. My problem is that i can't and im not able to fit all the islands into the square, without getting huge loss of quality, because when im using projection in…
But it goes back to what most people have been advising on this thread. Dedication. You may not be getting up at 4:30 in the am, but you still have a time that you've set aside for work and practice and it's not all dreaming up fantastic places and things. Sometimes it's the dull grind of learning and honing a skill: doing…
I like #1 a lot :) . The only thing I'd make sure of is that you can get all those shapes with the tri budget. Cuz we need interior geo too. But I'm sure you'd figure it out just fine. Nice start!
Alright, so I'm going to start trying to finish a scene i started a while back thats based off of a Diablo 3 concept. -=Concept Art=- The original plan was to model everything out and do 2 sets of textures 1 leaning more towards realism and detail and the other more off the concept and cartoony... and also learn some new…
IMHO I would rather start by enquiring with the shop if they can even process polygon models at all ; because if they can't then the time spent sculpting in Zbrush would be wasted. But if they can, then you could get some example files from them to see how they set them up : do they need a thin surface, or a thick slab,…
@Alemja Thank you for the awesome reply, this is what I seriously wanted. I completely agree that some of the models feel rushed, and unfortunately a lot of them were. I work several jobs and am trying to fit my 3D career in the middle where I can and unfortunately more often than not it shows. I'm more just mad at myself…