Consider throwing a little more subtle color and hues in the texture to break the monochrome look. I stress subtle too. Forexample, every square inch of his armor has the same texture feel to it the whole way around the model. It would feel more real imo if some areas were yellowed a bit, or had a different wear and tear…
hmm, thats an interesting idea actually. It could work. It would depend on us setting up the idle animation rate to be tweakable based on kart speed, so you could animate the wheels spinning in the idle and set the rate in which it speeds up to match the rest of the wheels. thanks for the cheerleading, I am not…
HumanIK does not suffice? Shouldn't have any weird behavior with basic animations and humanIK. It is easy to do weird stuff though when new to it. I am *somewhat* decent at it now, after having rigged like 30+ characters.... Gonna be extra stressful to learn if you on a strict deadline. I used the only two rigging tuts on…
There is an opinion/rule that any game objects first lod shouldn't b really less than 1-2k vertexes . You should merge objects in such case because too many objects stress game engine by sorting them It also depends on genre also. For what I am doing I woudn't even model such buttons in geometry and keep them all just as…
Long time no post; sorry about that. We were all busy trying to get jobs, and luckily that happened! We landed all across the board at Santa Monica Studios, Gameloft, Hasbro, and Harmonix. I said a while back we would be releasing a trailer which was right around the time of our launch party. Anyways here it is: [ame="…
Just something to keep in mind. If you're doing unpaid overtime crunch on QA, you're robbing yourself of time and energy you could have put towards your portfolio. Finding a low stress 9-5 job with consistent hours will be easier. At the end of the day, if your portfolio is good, you will find work. I've seen multiple…
lol definitely. But I'm trying. Drew a bit today. My version of cloud for FF7. It's utter shit, but after reading all the responses to this thread, I really feel better about my mistakes and shitty work. I'm just going to draw exactly what I want to draw, and occasionally learn how to make small improvements, like to the…
looking good so far. agreed with everyone on proportions. and definitely the face needs to look a bit more lady like. try at your lowest sub-d just really stressing the major forms of the hips and thighs. for the face specifically, if you're trying to recreate the original, then its really a matter of just softening up the…
Cool thanks for the feedback, Ill get another screenshot of it up later tonight, I was able to get rid of some of the pinching by putting less stress on some of the spots by spacing out the support edges, thank you @scottMichaelH for links @spectre1130 - that been my biggest and interesting challenge with this project…
If you want to be a character artist out of all this, I'd heavily recommend drawing for a while to learn anatomy before touching any program. It'll help :) Else you will be having to worry about learning the tools AND learning/getting the anatomy correct at the same time, and that's a a lot of stress right there. I use…